Their effectiveness is proportional to the "thickness" of the atmosphere they're operating in, being completely ineffective in Space.
It moves a ship grid in the opposite direction of the exhaust point. The Large Atmospheric Thrusters are more efficient than Small Atmospheric Thrustersbut they're costly up front, and heavier. Thrusters are used to move a ship grid in a specific direction, and also used to stabilize it's position with Inertial dampeners. In order for a grid to be entirely stable, thrusters must be pointed towards the front, back, left, right, top, and bottom of the grid. Large Atmospheric Thrusters don't require any type of fuel other than energy sources such as a Large Reactor in order to function.
They can run on any amount of power, however their full potential can only be used with larger amounts of power. Jump to: navigationsearch. Steel Plate. Construction Component. Metal Grid. Large Steel Tube. Mass kg :. Build time seconds :. Disassemble Ratio:. Active power consumption MW :. Idle Power Consumption MW :. Force magnitude N :. Power Consumer Group:. Dimensions W x H x D :.
PCU Cost:. Update Navigation menu Personal tools Create account Log in. Namespaces Page Discussion. Views Read View source View history. Partners Personalized Keychains. This page was last modified on 26 Marchat Content is available under Creative Commons Attribution unless otherwise noted. Large Atmosphere Thruster introduced.Home Discussions Workshop Market Broadcasts.
Change language. Install Steam. Store Page. Space Engineers Store Page. Global Achievements. I just found something very strange. At 18 motors for the SAT you get apx. Additionally, your foot print efficiency for the SAT is I also looked at the Thrust you get per unit weight of the thruster itself.
The SAT come in at 0. What gives devs. This is not intuitive and not expected in the very least. I do hope you correct this, what I hope is, an egregious error.
So am I missing something community, or is this a correct analysis of a very sad situation. Showing 1 - 13 of 13 comments. Zant View Profile View Posts.
I'd check myself but that kinda math is not my strong point edit: I only ask because if it is power efficient enough versus small thrusters, that alone might make it more feasible in the low uranium early planet game where you are relying on batteries and solar panels. Last edited by Zant ; 18 Nov, pm. I was just thinking about the power efficiency too and will test iti in a sec, and Spet, reread what I just wrote. I covered the additional Mass. Power Efficiency LAT: 0.
I will give a finally conclusion in my next post with percentages for those not so great with numbers. Originally posted by mar3usmc :. Last edited by Bad Humour ; 18 Nov, pm. Interesting, and good to know. So a higher number than means the LAT is more efficient, while those less than means it is less.
All numbers are rounded to the nearest one place. Last edited by mar3usmc ; 18 Nov, pm. Astasia View Profile View Posts. I noticed this myself, I didn't do the math but it just didn't "feel" like the bigger ones were very good. The weight is a big deal, adding a couple large atmo thrusters for lift really slows your movement in every other direction and doesn't feel like an effective use of materials or space, adding big thrusters in any other direction just seems like a terrible idea, they are too heavy.
I just did the calculations as well. Trying to build a small-sized atmospheric mining ship. Large atmospheric thrusters are pointless. Small ones have less weight for the equivalent thrust, and take up less volume.
This is NOT how things work in the real world. Last edited by sabe ; 22 Nov, am.
Are you listening?A big component of that is working out the thrust and power requirements of any given build. There are a lot of factors that need to be considered for your ships to exit and enter an atmosphere, give large stations mobility, produce high speeds while still being able to turn and steer, and more.
Atmospheric thrusters are for ships that will primarily be in atmospheres, such as small surveyors or scout ships. They lose a lot of efficiency in weak atmospheres or in space, so keep them planetside. They require electricity only when active. Ion-based thrusters are for ships that are primarily in space, such as asteroid mining vessels.
They lose a lot of efficiency in atmospheres, so keep them amongst the stars. Hydrogen thrusters are good for both atmospheres and space travel and are by far the strongest.
Some players use them to get from a planet into space or when doing long-distance travel, while other players will only use hydrogen because they work anywhere. Unlike the other thruster types, they require hydrogen instead of electricity and consume hydrogen even when not being actively used, so keep that in mind before going crazy building hydrogen-only ships.
You need to decide where the front, rear, left, and right are bow, stern, port, and starboard. The rear of your ship or station should always have the most thrusters, while the remaining sides should have less.
For example, if your large ship has one large reactor, then you could have nine thrusters in the rear, six on the front, six on the left, and six on the right. The rear should have your primary thrusters that push the ship forward, the sides give you steering, and the thrusters on the front are your brakes.
With this in mind, you need to have your thrusters angled to send your ship straight up, away from gravity. It sounds simple, but if you design a ship that has the thrusters at a degree angle from the center of gravity center of the planetthe efficiency of your thrusters drops to about Save yourself the hydrogen or the electrical requirements by keeping your thrusters at a degree angle away from the planet standing straight up.
From an efficiency standpoint, large thrusters make the most sense. Basically, you get more kick and take up less space for the same weight and power usage when going large, so use large thrusters.
Large thrusters can be bulky and are definitely overkill if you only need the push of two small thrusters. Plus, the power requirements might require more reactors and batteries than you have space for.
A clever trick some builders use to give their ships more power without making the rear any larger is to place internal thrusters within the ship. A small thruster will damage up to six blocks behind it and a large thruster will damage up to eight blocks behind. Now you have more thrust without resorting to a bigger profile.Thrusters are the primary means that ships use to move around.
Thrusters only provide direct linear thrust in the direction away from the nozzle. Regardless of their physical position on the ship, they will not apply any torque or cause any rotation of the ship. As long as the thruster is directly connected to the Grid not a sub-grid or attached via Landing Gearthey will provide thrust from the center of mass so there is little restriction on placement. There are three types of thrusters: Atmospheric thrusters which are electrically powered and only work in the atmosphere of a planet, Ion-based thrusters that use electricity and work in vacuum, and powerful Hydrogen thrusters which require Hydrogen as a fuel.
All standard Electric-based Ion thrusters will consume a minimum of 0. They use electricity to generate thrust, their power consumption scales linearly with what percentage as seen on the thrust override slider the thruster is operating at. Their only electrical requirements will be for the hydrogen sources that store or make hydrogen and the Conveyor system.
Each Hydrogen Thruster consumes a tiny amount of Hydrogen even if not active as seen with its 'pilot light'much like the minimum that electric-based thrusters have. Their effectiveness is entirely unaffected by the presence of planetary atmospheres, being equally effective everywhere. All atmospheric thrusters thrust output is entirely dependent on the density of the atmosphere around the thruster and only work in planetary atmospheres, being most powerful near the surface and becoming linearly less powerful further out.
They much like standard thrusters use electricity to function and consume a minimum amount of 0. To get an idea how many thrusters are needed to make a ship hover in the air while under the influence of natural gravity, the following calculation should help:.
So on an earth-like planet on sea level it can lift:. Where 9. Or to just check if it will fly with 4 thrusters and a mass ofkg:. So if the ships downward thrusters total lift is greater than the ships mass, the ship will be able to hover and fly. This value decreases linearly with the decreasing air density in greater heights.
Large Atmospheric Thruster
The air density is different for each planet type. If 'Thruster Damage' is enabled for a map or server, thrusters will deal damage while active to any blocks directly behind within a certain distance with exception to small thrusters damaging large ship blocks, making it possible to build 'landing pads'.
If the block is too close to the thruster, this can even damage the thruster, causing it to explode. The "danger zone" varies in size based on the thrust being applied by the thruster.
Large thrusters deal damage further than small thrusters. Likewise, thrusters on large ships deal damage further than those on small ships.
This table and the images below it indicate the damage distances for small and large thrusters and ships.Space Engineers Tutorial: Thruster Damage Range (tips, testing and tutorials for survival)
They apply only to blocks directly behind the thruster, and do not account for damage to adjacent blocks. All thrusters from standard thrusters, hydrogen and Atmospheric deal thruster damage to varying degrees if enabled, generally the more powerful the thruster the larger the danger zone becomes.
Before Update All Thrusters from large to small when inertial dampening is on and the ship is moving, will kick in and attempt to slow the ship to a stop. Due to this, ships were much more able to come to a complete stop than they were able to accelerate before that update. Currently all kinds of thrusters whether small or large ship do not have any special super-dampening capabilities beyond their rated maximum thrust and power consumption.
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This page was last modified on 29 Marchat Atmospheric Thrusters can only operate in planets with atmospheres as the name implies. They are the most efficient source of thrust in an atmosphere. However, their main disadvantage is the futility of using them in space. If an Engineer should choose to build them on their vessel in space it is recommended that their power be switched off. But there is a really high Energy aspect. For the Thrust of one Large Thruster you need 5.
Now you need 2. Feel free to build compact but keep in mind that it will take more Power. I know this is not really accurate but i think the Values are still representative.
The chart below is for regular size Atmospheric Thruster for large grids and small grid vehicles. The chart below is the Large version of the Atmospheric Thruster for large grids and small grid vessels.
Sign In Don't have an account? Start a Wiki. Description Atmospheric Thrusters can only operate in planets with atmospheres as the name implies. Recipe The chart below is for regular size Atmospheric Thruster for large grids and small grid vehicles. Categories :. Metal Grid. Large Steel Tube. Construction Comp. Steel Plate.Thrusters are an essential piece of equipment for moving a vehicle without a gravity well in space engineers. As an Individual thruster only provides movement in one direction, at least a single thruster in all six are required to bring a vehicle to a halt with the use of dampeners.
Small Thrusters aren't nearly as powerful as Large Thrusters, but are far lighter, take less energy, and considerably less space. This makes them useful for smaller and lighter ships, or adding some extra thrust support for larger ships. C is used to activate the thrusters on the top of a ship, though it is a known practice for players to swap this out with the Shift key for greater convenience and similarity to the control of other games.
Z - When inside a Cockpit, this key toggles the thrusters dampeners, bringing a ship to a halt when enabled, and bring the ship to traveling in a straight line when moving. Like nearly all Functional Blocks, there is the option to Hide the Block from being able to be viewed on the Terminal, and the option to have it shown on the HUD of an Engineer, provided there is an active Antenna connected to the structure. Thrusters also have an Override control, allowing an engineer to activate a thruster through a Control panel without the use of a cockpit.
Sign In. From Space Engineers Wiki. Jump to: navigationsearch. Small Thruster. Category : Blocks. Navigation menu Namespaces Page Discussion. Views View Edit Edit source History. This page was last edited on 4 Juneat Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved. This site is a part of Fandom, Inc.
Support Contact PRO.Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Space Engineers Store Page. Global Achievements. This topic has been locked. Muttl3y View Profile View Posts. Last edited by Muttl3y ; 28 Dec, am. Showing 1 - 15 of 31 comments. So, how much? Evil View Profile View Posts. M76 View Profile View Posts. Large ship:N maximum,N on manual burn.
Large ship: 1, N maximum, 1, N on manual burn. Originally posted by eMe :. If you crunch the numbers a bit further, you find that from a thrust to mass perspective, you're better off with small thrusters for large ships, but large thrusters for small ships.
Go figure, that's just how the math works out. Doigrales View Profile View Posts. Geeno View Profile View Posts. Sich View Profile View Posts. Yep, we should compare about the mass AND the power usage to have a good choice Tsubasa View Profile View Posts. Talking about thrusters, why do thrusters not work when they are connected to a rotor?
Is it a glitch or an intended feature? View Profile View Posts. Depends on goals. If your building something for combat, then likely you care little for efficency. But a final figure which does take into account mass would be really good. This is why I think hydrogen is a bag of crap.
No-one ever seems to consider the additional mass of storage tanks, or ice storagetransfer conveyor network to thrusters from sourceor production possible oxygen gen or even farm. Originally posted by Muttl3y :.
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